Aion 2 Marksman build
On the client's numbers, the Marksman's highest-value cooldown skill is Drill Dart (115.5% of Attack every 5 s). It has 12 AoE damage skills, 8 with crowd control and 14 Stigma skills, and ranks B overall on our computed tier list.
Point budget at level 45, the highest level in our character sample: 203 skill points and 29 Stigma points (client EXP table). How many points each skill rank costs is not in the data we have, so this page ranks skills rather than prescribing an allocation.
Cooldown skills, by burst value
- Drill Dart — 115.5% of Attack, 5 s cooldown → 1,386% per minute
- Marking Shot — 146.25% of Attack, 10 s cooldown → 878% per minute
- Burst Arrow — 225.5% of Attack, 20 s cooldown → 677% per minute
- Gale Arrow — 203.5% of Attack, 20 s cooldown → 611% per minute
- Explosion Trap — 192% of Attack, 20 s cooldown → 576% per minute
- Deadshot — 188.25% of Attack, 20 s cooldown → 565% per minute
- Suppressing Arrow — 150% of Attack, 20 s cooldown → 450% per minute
- Snare Shot — 109% of Attack, 15 s cooldown → 436% per minute
- Illusory Arrow — 195% of Attack, 30 s cooldown → 390% per minute
- Explosive Arrow — 253% of Attack, 45 s cooldown → 337% per minute
- Ambush Kick — 152% of Attack, 30 s cooldown → 304% per minute
- Griffon Arrow — 171% of Attack, 45 s cooldown → 228% per minute
- Arrow Storm — 210% of Attack, 60 s cooldown → 210% per minute
- Dust Arrow — 70% of Attack, 20 s cooldown → 210% per minute
- Sealing Arrow — 185% of Attack, 60 s cooldown → 185% per minute
- Ensnaring Trap — 216% of Attack, 90 s cooldown → 144% per minute
- Assault Smite — 160% of Attack, 120 s cooldown → 80% per minute
- Impact Kick — 126.5% of Attack, 120 s cooldown → 63% per minute
- Lightning Arrow — 126.5% of Attack, 120 s cooldown → 63% per minute
- Supporting Fire — 43.2% of Attack, 90 s cooldown → 29% per minute
Combo and filler skills
- Guerilla Strike — 225% of Attack, no cooldown
- Shackling Arrow — 141.7% of Attack, no cooldown
- Explosive Arrow — 120% of Attack, no cooldown
- Tempest Arrow — 104.85% of Attack, no cooldown
- Arrow Scattershot — 70% of Attack, no cooldown
- Tempest Shot — 56.7% of Attack, no cooldown
- Spiral Arrow — 52.45% of Attack, no cooldown
- Rapid Fire — 44.95% of Attack, no cooldown
- Snipe — 39.6% of Attack, no cooldown
AoE damage
- Explosive Arrow — up to 4 enemies, 253% of Attack
- Burst Arrow — up to 4 enemies, 225.5% of Attack
- Ensnaring Trap — up to 4 enemies, 216% of Attack
- Arrow Storm — up to 4 enemies, 210% of Attack
- Gale Arrow — up to 4 enemies, 203.5% of Attack
- Explosion Trap — up to 4 enemies, 192% of Attack
- Griffon Arrow — up to 4 enemies, 171% of Attack
- Assault Smite — up to 4 enemies, 160% of Attack
- Shackling Arrow — up to 4 enemies, 141.7% of Attack
- Drill Dart — up to 4 enemies, 115.5% of Attack
- Snare Shot — up to 4 enemies, 109% of Attack
- Tempest Shot — up to 4 enemies, 56.7% of Attack
Crowd control
- Suppressing Arrow — Deals Wind damage to a target within 20m with a chance to inflict Stun for while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
- Ambush Kick — Moves behind a target within 5m and deals Wind damage and inflicts Knock Back. The caster moves back.
- Shackling Arrow — Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Has a chance to inflict Root for . 100% chance to inflict Root on NPC targets.
- Explosion Trap — Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals Earth damage to up to 4 enemies within 5m when stepped on. Has a chance to inflict Stun for . 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
- Ensnaring Trap — Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals Earth damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for . 20 Stagger Gauge Damage
- Arrow Storm — Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Has a chance to inflict Stun for . 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage
- Lightning Arrow — Deals Wind damage to a target within 20m and inflicts Stun for .
- Assault Smite — Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Has a chance to inflict Stun for . 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Stigma skills
- Griffon Arrow — Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m. Inflicts Crimson Flames for . Crimson Flames: Takes - Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
- Ambush Kick — Moves behind a target within 5m and deals Wind damage and inflicts Knock Back. The caster moves back.
- Illusory Arrow — Deals Wind damage to a target within 20m and inflicts Blind for . 15 Stagger Gauge Damage
- Sealing Arrow — Deals Wind damage to a target within 20m. Has a chance to inflict Seal for . 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage
- Ensnaring Trap — Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals Earth damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for . 20 Stagger Gauge Damage
- Stealth — Enter Stealth for . Cannot be used in combat and the Stealth effect is removed upon entering combat.
- Guerilla Strike — Deals Wind damage to a target within 20m and the caster moves back.
- Bow of Blessing — Increases the caster's Critical Hit by and Accuracy by for .
- Arrow Storm — Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Has a chance to inflict Stun for . 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage
- Vaizel's Authority — Increases the caster's Attack by for .
- Mother Nature's Breath — Increases the caster's PvE Damage Tolerance by , PvP Damage Tolerance by , and Critical Hit Resist by for . Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects.
- Explosive Arrow — Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage
- Supporting Fire — Summons an orb that provides supporting fire for near the caster. The orb has a chance to fire a shot dealing Wind damage and absorbing HP. Firing Cooldown:
- Assault Smite — Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Has a chance to inflict Stun for . 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Method
Burst value is a skill's Attack percentage × 60 ÷ its cooldown, for cooldowns of 3 s or more; the Attack percentage is the same at every skill rank. Where a skill lists several damage values (per Insignia stack or spirit element) the first is used. Combo timing, gear, stats, passives and Stigma enhancement are not modelled. The full method is on the tier list.